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Washer Toss Rules

 

Here are the basic rules for playing on 3 Hole washer boards. The scoring system is very easy. The washer boards will face long ways and not sideways. The hole closest to you is worth 1 point, the middle hole is 3 points and the hole furthest from you is worth 5 points.

The distance between your washer boards should be 10' from front of board to the front of the opposite board.

To determine who will "pitch" first to start the game each player will toss one washer toward the opposite board and whomever gets closest to the highest point hole will be the first to throw. This is called the "Diddle". After the game has started the person or team who scored last throws first.
Player A will pitch their 4 washers (one at a time) toward the opposite board followed by player B. Scoring is determined after both players have pitched all of their washers. Only 1 player may score per round but can score points for all washers that are closer than their opponents. (a round is when each player has thrown all 4 washers). Points will cancel meaning that if Team of Player A gets a 3 pointer and Team/Player B gets a 5 pointer then team B gets 2 points. The winner is the first team to reach 21 points. A Skunk can be called when the lead is 11-0 or a "Whitewash" can be called at 17-2.

 

 

 

 

Source: Bombat Washer Company

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